<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8067792129071485344</id><updated>2011-06-08T02:38:35.421-04:00</updated><category term='metaverse culture'/><category term='academe'/><category term='ARGs'/><category term='second life'/><category term='metaverse history'/><category term='research'/><category term='open source'/><category term='games studies'/><category term='news'/><category term='general'/><title type='text'>Exploring the Implications of Metaverse Culture</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://metafrontiers.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8067792129071485344/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://metafrontiers.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Sarah. R.</name><uri>http://www.blogger.com/profile/13495338005089494192</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_eSkY9KgN-VE/SXVSXAybMhI/AAAAAAAAAC8/rBvmZPSpGek/S220/str+online.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>5</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8067792129071485344.post-3051319327334440634</id><published>2007-02-02T17:36:00.000-05:00</published><updated>2007-02-05T17:55:09.494-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games studies'/><category scheme='http://www.blogger.com/atom/ns#' term='research'/><category scheme='http://www.blogger.com/atom/ns#' term='academe'/><title type='text'>Goings-on: UW-Madison</title><content type='html'>Interesting goings-on at the &lt;a href="http://www.wisc.edu/"&gt;University of Wisconsin-Madison&lt;/a&gt;, including the &lt;a href="http://www.doit.wisc.edu/news/story.asp?filename=784"&gt;Play@Pyle conference&lt;/a&gt;, held in November, and the &lt;a href="http://website.education.wisc.edu/gls/"&gt;GLS&lt;/a&gt;, a loose program of academics and students interested in games, teaching and research headed for much bigger things. Looks exciting!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8067792129071485344-3051319327334440634?l=metafrontiers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://metafrontiers.blogspot.com/feeds/3051319327334440634/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8067792129071485344&amp;postID=3051319327334440634' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8067792129071485344/posts/default/3051319327334440634'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8067792129071485344/posts/default/3051319327334440634'/><link rel='alternate' type='text/html' href='http://metafrontiers.blogspot.com/2007/02/goings-on-uw-madison.html' title='Goings-on: UW-Madison'/><author><name>Sarah. R.</name><uri>http://www.blogger.com/profile/13495338005089494192</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_eSkY9KgN-VE/SXVSXAybMhI/AAAAAAAAAC8/rBvmZPSpGek/S220/str+online.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8067792129071485344.post-7972040649878190155</id><published>2007-01-12T19:33:00.000-05:00</published><updated>2007-01-12T19:35:12.253-05:00</updated><title type='text'>Educational Resources</title><content type='html'>Posted on a listserv by SL's Farley Scarborough, but certainly worth reposting here:&lt;br /&gt;&lt;br /&gt;Second Life is a big place, though, with infinite possibilities. A one-hour&lt;br /&gt;tour of Second Life, is like taking a one-hour tour of Paris.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If you are interested in learning more, you may want to flip through the&lt;br /&gt;Second Life educator's highlights for 2006, compiled by Jeremy Kemp:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://simteach.com/simteach12_06.pdf"&gt;http://simteach.com/simteach12_06.pdf&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If you are REALLY interested in learning more about educators' experiences&lt;br /&gt;in Second Life and want to keep abreast of everything education-related&lt;br /&gt;happening there, join the very lively Second Life Educators' (SLED) email&lt;br /&gt;list:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators"&gt;https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;You might want to look at an article that was in Sunday's New York&lt;br /&gt;Times:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.nytimes.com/2007/01/07/education/edlife/07innovation.html"&gt;http://www.nytimes.com/2007/01/07/education/edlife/07innovation.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;(Umm. Please ignore the "brawny, bare-chested figure" in the lead of that&lt;br /&gt;article, though. It's what comes after that paragraph that counts. *grins*)&lt;br /&gt;&lt;br /&gt;Last but not least:&lt;br /&gt;&lt;br /&gt;"101 uses for Second Life in the College Classroom" by Megan Conklin.&lt;br /&gt;Written in 2005, it's old by internet standards. But it lists discussion and&lt;br /&gt;study topics that are timeless. You may want to skip down to page 10 to&lt;br /&gt;start:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://trumpy.cs.elon.edu/metaverse/gst364Win2005/handout.pdf"&gt;&lt;br /&gt;http://trumpy.cs.elon.edu/metaverse/gst364Win2005/handout.pdf&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8067792129071485344-7972040649878190155?l=metafrontiers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://metafrontiers.blogspot.com/feeds/7972040649878190155/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8067792129071485344&amp;postID=7972040649878190155' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8067792129071485344/posts/default/7972040649878190155'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8067792129071485344/posts/default/7972040649878190155'/><link rel='alternate' type='text/html' href='http://metafrontiers.blogspot.com/2007/01/educational-resources.html' title='Educational Resources'/><author><name>Fleep Tuque</name><uri>http://www.blogger.com/profile/10315501750305190166</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8067792129071485344.post-5786494022459142075</id><published>2007-01-11T15:53:00.000-05:00</published><updated>2007-01-11T16:01:27.371-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='second life'/><category scheme='http://www.blogger.com/atom/ns#' term='ARGs'/><title type='text'>ARGs in Second Life (and Elsewhere)</title><content type='html'>&lt;a href="http://www.personalizemedia.com/index.php/2006/05/27/alternate-reality-games-in-virtual-spaces/"&gt;This article&lt;/a&gt; focuses on a lengthy and detailed discussion of &lt;a href="http://en.wikipedia.org/wiki/Alternate_reality_game"&gt;Alternate Reality Games (or ARGs)&lt;/a&gt; in virtual spaces such as &lt;a href="http://www.secondlife.com"&gt;Second Life&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The closest I ever came was by staging elaborate displays of leapfrog, or faux melodramatic and ad-libbed break-up fights with a fellow guild member outside crowded inns in &lt;a href="http://www.worldofwarcraft.com"&gt;WoW&lt;/a&gt;, behavior that was met with confusion and, sometimes, applause, but always with a great deal of satisfaction for the two of us. Aaaand scene!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8067792129071485344-5786494022459142075?l=metafrontiers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://metafrontiers.blogspot.com/feeds/5786494022459142075/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8067792129071485344&amp;postID=5786494022459142075' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8067792129071485344/posts/default/5786494022459142075'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8067792129071485344/posts/default/5786494022459142075'/><link rel='alternate' type='text/html' href='http://metafrontiers.blogspot.com/2007/01/args-in-second-life-and-elsewhere.html' title='ARGs in Second Life (and Elsewhere)'/><author><name>Sarah. R.</name><uri>http://www.blogger.com/profile/13495338005089494192</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_eSkY9KgN-VE/SXVSXAybMhI/AAAAAAAAAC8/rBvmZPSpGek/S220/str+online.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8067792129071485344.post-2243291101742929565</id><published>2007-01-11T11:31:00.000-05:00</published><updated>2007-01-11T11:42:32.051-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='open source'/><category scheme='http://www.blogger.com/atom/ns#' term='second life'/><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Second Life Client Goes Open Source</title><content type='html'>&lt;a href="http://lindenlab.com/press/releases/01_08_07"&gt;Linden announces the opening up of the Second Life clients&lt;/a&gt; under &lt;a href="http://www.gnu.org/copyleft/gpl.html"&gt;GNU licensing (GPL)&lt;/a&gt;.  An &lt;a href="http://www.linuxjournal.com/node/1000133"&gt;op-ed piece at Linux Journal&lt;/a&gt; makes a powerful argument for the SL platform to go open source entirely, and &lt;a href="http://money.cnn.com/2007/01/07/technology/secondlife.fortune/index.htm"&gt;even the popular press reacts&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8067792129071485344-2243291101742929565?l=metafrontiers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://metafrontiers.blogspot.com/feeds/2243291101742929565/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8067792129071485344&amp;postID=2243291101742929565' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8067792129071485344/posts/default/2243291101742929565'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8067792129071485344/posts/default/2243291101742929565'/><link rel='alternate' type='text/html' href='http://metafrontiers.blogspot.com/2007/01/second-life-client-goes-open-source.html' title='Second Life Client Goes Open Source'/><author><name>Sarah. R.</name><uri>http://www.blogger.com/profile/13495338005089494192</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_eSkY9KgN-VE/SXVSXAybMhI/AAAAAAAAAC8/rBvmZPSpGek/S220/str+online.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8067792129071485344.post-8303906291486673558</id><published>2007-01-09T10:00:00.000-05:00</published><updated>2007-01-11T21:03:07.676-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='metaverse history'/><category scheme='http://www.blogger.com/atom/ns#' term='metaverse culture'/><category scheme='http://www.blogger.com/atom/ns#' term='general'/><title type='text'>The Outer Limits (Or: Why Metafrontiers?)</title><content type='html'>Main Entry: &lt;b&gt;fron·tier&lt;/b&gt;&lt;br /&gt;Pronunciation: &lt;tt&gt;"fr&amp;n-'tir, 'fr&amp;amp;amp;amp;amp;amp;n-", frän-', 'frän-"&lt;/tt&gt;&lt;br /&gt;Function: &lt;i&gt;noun&lt;/i&gt;&lt;br /&gt;Etymology: Middle English &lt;i&gt;fronter,&lt;/i&gt; from Anglo-French &lt;i&gt;frountere, fronter,&lt;/i&gt; from &lt;i&gt;front&lt;/i&gt;&lt;br /&gt;&lt;b&gt;1 a&lt;/b&gt; &lt;b&gt;:&lt;/b&gt; a border between two countries &lt;b&gt;b&lt;/b&gt; &lt;i&gt;obsolete&lt;/i&gt; &lt;b&gt;:&lt;/b&gt; a stronghold on a frontier&lt;br /&gt;&lt;b&gt;2 a&lt;/b&gt; &lt;b&gt;:&lt;/b&gt; a region that forms the margin of settled or developed territory &lt;b&gt;b&lt;/b&gt; &lt;b&gt;:&lt;/b&gt; the farthermost limits of knowledge or achievement in a particular subject &lt;b&gt;c&lt;/b&gt; &lt;b&gt;:&lt;/b&gt; a line of division between different or opposed things   &lt;the&gt;frontier&lt;i&gt;s&lt;/i&gt; separating science and the humanities  -- R. W. Clark&gt; &lt;b&gt;d&lt;/b&gt; &lt;b&gt;:&lt;/b&gt; a new field for exploitative or developmental activity&lt;br /&gt;&lt;br /&gt;--&lt;br /&gt;&lt;br /&gt;The new virtual realm is a series of ever-evolving universes; worlds are created, populated, grow and - in some cases - die out or evolve into a new iteration.  Millions of people spend hours per day inhabiting these spaces, known alternately by one of several names: metaverse, synthetic world and virtual reality.&lt;br /&gt;&lt;br /&gt;These spaces exist in some new borderland; a blend of imagined and factual, where real people do unreal things that often having implications in both realms.  These actions frequently challenge the laws of physics, space, time; the order of things that we have come to know and the parameters by which we live in our quotidien existence.  Alter egos are created, grow, prosper and die; people meet, interact, have relationships, fight, band together in complex social strata; entire economies are created and fostered on a massive scale, many of which have measurable impact in real-world currency and GDPs exceeding those of actual physical nations&lt;a href="http://metafrontiers.blogspot.com/2007/01/outer-limits-or-why-metafrontiers.html#1"&gt;[1]&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;And yet, these same spaces, these metaverses, synthetic worlds, these virtual realities - growing from and owing their existence to the &lt;a href="http://en.wikipedia.org/wiki/MUD"&gt;history of MUDs, MUSHes and MOOs&lt;/a&gt; and the &lt;a href="http://en.wikipedia.org/wiki/History_of_computer_role-playing_games"&gt;graphical gaming culture of RPGs and world building&lt;/a&gt; - were created largely with one goal in mind: leisure.&lt;br /&gt;&lt;br /&gt;For this reason, the general public has only just begin to take note and take seriously, hence the name for this blog: "metafrontiers."  Those who are inhabiting the myriad metaverses, expanding them beyond the notion of a simple play space (and often expanding what it can mean to "play," in and of itself) are pioneers, blazing trails.  They have created, within this new paradigm, the metaverse as learning space, the metaverse as economic model, the metaverse as a real-world money generator, the metaverse as great social experiment.&lt;br /&gt;&lt;br /&gt;The outcomes of these pioneering endeavors are just now being realized, and so we remain, from &lt;a href="http://www.secondlife.com/"&gt;Second Life&lt;/a&gt; to &lt;a href="http://www.worldofwarcraft.com/"&gt;World of Warcraft&lt;/a&gt; to &lt;a href="http://www.armageddon.org/"&gt;legacy text-based MUDs&lt;/a&gt;, on the vanguard, the fringe - colonists of the new virtual world.&lt;br /&gt;&lt;br /&gt;When &lt;a href="http://www.nealstephenson.com/"&gt;Neal Stephenson&lt;/a&gt;, in his seminal work of dystopian future, &lt;a href="http://en.wikipedia.org/wiki/Snow_crash"&gt;Snow Crash&lt;/a&gt;, first introduced his concept of  &lt;a href="http://en.wikipedia.org/wiki/Metaverse"&gt;the Metaverse&lt;/a&gt; in his 1992 novel, to many of us, the vision suggested in his fiction seemed fanciful and unlikely; it was, after all, just a pulpy, fun, yet smart, science-fiction story.  But in the early days of the consumer/popular Internet, to those of us who had been along for the early ride, it seemed that anything could, in fact, be possible.&lt;br /&gt;&lt;br /&gt;Now, finally,  bandwith, development, graphics and access have all converged to make this once implausible vision so.  If you are reading this entry, chances are you have some interest in the metaverse.  In this blog, we shall endeavor to talk about many topics near and dear to our own participation in alternate realities of our choice; some of those topics include metaverse culture, computing history, virtual economies, the metaverse as learning space, developing a related bibliography, educational opportunities, relevant business and technology news and commentary on what the bigger picture may be, and what is at stake for those who are in - and those who reamin out.&lt;br /&gt;&lt;br /&gt;What has become clear, in the face of so many unknowns, is this: we are all standing on the edge of a brave new frontier.  It is time to move forward, stake our claims and explore the outer limits of our imaginations and ingenuity.  Let's go.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;a name="1"&gt;[1]&lt;/a&gt; Julian Dibbell. &lt;/span&gt;&lt;/the&gt;&lt;span class="sans"&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot&lt;/span&gt;&lt;span style="font-size:85%;"&gt; (New York: Basic Books, 2006).&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.amazon.com/Play-Money-Millions-Trading-Virtual/dp/0465015352"&gt;Click here to view above title&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;b class="sans"&gt; &lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8067792129071485344-8303906291486673558?l=metafrontiers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://metafrontiers.blogspot.com/feeds/8303906291486673558/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8067792129071485344&amp;postID=8303906291486673558' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8067792129071485344/posts/default/8303906291486673558'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8067792129071485344/posts/default/8303906291486673558'/><link rel='alternate' type='text/html' href='http://metafrontiers.blogspot.com/2007/01/outer-limits-or-why-metafrontiers.html' title='The Outer Limits (Or: Why Metafrontiers?)'/><author><name>Sarah. R.</name><uri>http://www.blogger.com/profile/13495338005089494192</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://3.bp.blogspot.com/_eSkY9KgN-VE/SXVSXAybMhI/AAAAAAAAAC8/rBvmZPSpGek/S220/str+online.jpg'/></author><thr:total>0</thr:total></entry></feed>
